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Godot

Now with version 4, it is the most complete and universal engine in the world of FOSS. It is small, efficient, and has a helpful community. There are two versions of the engine which are currently supported. Now there is the 4th generation, which has been redesigned in many ways, with Vulkan as the main graphics backend, and the gdScript which was redesigned, faster and more reliable than before. The 3rd series, which is the old version, is now mainly in maintenance mode. God for older computers with integrated graphics but it will get too many new features like the 4.x. Some people say that there is a lack of documentation, but it was true at the beginning of the project. Now the problem does not exist. The cons, sometimes due to new features there is the possibility, that the project will break with the new version of the engine and there will be no possibility of reversing. But in the end, it is possible to stick with one version for longer. Links Website:  Godot Download: ...
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Nu

The engine has a promising future. It is clearly an experiment due to the language F#, but it is nice to see something new on the market. It has a nice approach using the Tiled editor for 2D and Blender for 3D. The only cons in the future could be support for OpenGL 4.1, which is old, but as the dev wrote on his page, it is widely supported.   Links Website:  Nu Download:  Github, getting started page Community:  Wiki  |  Discord

Hology Engine

It is a new engine with Web and 3D in mind. It has an active development and updated documentation.  The engine needs Visual Studio code, and if you want to publish the ages you need to use the electron in the case of desktop app. It is proprietary, but it has a clear subscription plan. Links Website:  https://hology.app/ Download:  down Community:  Documentation  |  Developer's blog  |  Discord

Comfy

This time engine is inspired by projects like love2D or Raylib. It is focused on 2D, ergonomics, and productivity. Performance could come later. Looks like the author is working actively on it and has made significant improvements (4x times faster with the latest release). It is made mainly for 2D and Indie games, but the code is open and could be forced like the author did. Links Website:  Comfy Download:  Getting started  - install rust and add comfy in the project as a dependency :D Community:  Github  |  Docs?  |  Discord

Traktor

New Year, New Engine, the old style of blogging. Traktor is a tool for hardworking people in my country. But in this case, as the maintainers say, they are looking more for optimizing and polishing rather than building another sandbox. It is small, ready for 3D, and open for customization. It has Lua scripting language and editor, and the license is MPL. Official platforms are Linux and Windows with unofficial support for iOS and Android. The problem is that it does not have documentation. But it has only 1.5 years of development and is still in Alpha, no one is perfect in their side projects. Links Website:  Github Community:  Discord  |  how to  build an engine on Linux

Narrat

Narrat Game engine looks like someone wanted to make RenPy as easy as the Adventure Game Engine for Windows was when it was released. The engine looks like it was made for people who wanted to write their own novels with minimum coding experience. They have their own easy script language and a plugin for the visual studio code which makes work easier. The additional thing to release ready for desktop and web is that the engine and games itself can be integrated into the website, maybe someone will use it to make their own ChatBot in an adventure style? Maybe this will be a disadvantage but the games look like the chatbot on most of the sites. But there are always some sort of sacrifices, and maybe in the future, there will be the possibility to change the style to another like with the RPG mode in this engine. Let's hope that the engine and its author show us more good material in the future. There is even a game jam for this engine! Links Website:  Narrat Download:  Installin...

Axmol

Engine build as fork of the Cocos2Dx, which means that it comes with most of their functions. It is slowly developed by their team but in the end they are trying to make something good. It does not come with the editor so it is up to you to take some. The engine let you develop games with C++ and lua as scripting languages. It let publish games on Linux, PC, android and even on Xbox as the UWP APP Links Website:  Axmol Download:  Github  |  Installation guide Community:  API  |  Github  |  Wiki  |  Discord  |  Reddit

GB Studio

Another retro engine, but this time limited to one platform and not the genre. It was created for making roms for first Nintendo handheld. Due to block programming it is easy to make games. Due to possible export in from for the device so it can be run on it. But due to enhancements the limits were removed and users can made bigger games than 32K. In the end it is nice engine for everyone which gave ability to made games for handheld. Due to nature of the engine it has predefined genre of games, but they can be connected in one. So nothing can stop you from making your own zelda/pokemon/castlevania gae in one. Links Website:  GD Studio Download:  Latest - itch.io  |  Old releases Community:  Reddit  |  GitHub  |  Documentation