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Godot

Now with version 4, it is the most complete and universal engine in the world of FOSS. It is small, efficient, and has a helpful community. There are two versions of the engine which are currently supported. Now there is the 4th generation, which has been redesigned in many ways, with Vulkan as the main graphics backend, and the gdScript which was redesigned, faster and more reliable than before. The 3rd series, which is the old version, is now mainly in maintenance mode. God for older computers with integrated graphics but it will get too many new features like the 4.x. Some people say that there is a lack of documentation, but it was true at the beginning of the project. Now the problem does not exist. The cons, sometimes due to new features there is the possibility, that the project will break with the new version of the engine and there will be no possibility of reversing. But in the end, it is possible to stick with one version for longer. Links Website:  Godot Download: ...
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Comfy

This time engine is inspired by projects like love2D or Raylib. It is focused on 2D, ergonomics, and productivity. Performance could come later. Looks like the author is working actively on it and has made significant improvements (4x times faster with the latest release). It is made mainly for 2D and Indie games, but the code is open and could be forced like the author did. Links Website:  Comfy Download:  Getting started  - install rust and add comfy in the project as a dependency :D Community:  Github  |  Docs?  |  Discord

Traktor

New Year, New Engine, the old style of blogging. Traktor is a tool for hardworking people in my country. But in this case, as the maintainers say, they are looking more for optimizing and polishing rather than building another sandbox. It is small, ready for 3D, and open for customization. It has Lua scripting language and editor, and the license is MPL. Official platforms are Linux and Windows with unofficial support for iOS and Android. The problem is that it does not have documentation. But it has only 1.5 years of development and is still in Alpha, no one is perfect in their side projects. Links Website:  Github Community:  Discord  |  how to  build an engine on Linux

Narrat

Narrat Game engine looks like someone wanted to make RenPy as easy as the Adventure Game Engine for Windows was when it was released. The engine looks like it was made for people who wanted to write their own novels with minimum coding experience. They have their own easy script language and a plugin for the visual studio code which makes work easier. The additional thing to release ready for desktop and web is that the engine and games itself can be integrated into the website, maybe someone will use it to make their own ChatBot in an adventure style? Maybe this will be a disadvantage but the games look like the chatbot on most of the sites. But there are always some sort of sacrifices, and maybe in the future, there will be the possibility to change the style to another like with the RPG mode in this engine. Let's hope that the engine and its author show us more good material in the future. There is even a game jam for this engine! Links Website:  Narrat Download:  Installin...

Axmol

Engine build as fork of the Cocos2Dx, which means that it comes with most of their functions. It is slowly developed by their team but in the end they are trying to make something good. It does not come with the editor so it is up to you to take some. The engine let you develop games with C++ and lua as scripting languages. It let publish games on Linux, PC, android and even on Xbox as the UWP APP Links Website:  Axmol Download:  Github  |  Installation guide Community:  API  |  Github  |  Wiki  |  Discord  |  Reddit

GB Studio

Another retro engine, but this time limited to one platform and not the genre. It was created for making roms for first Nintendo handheld. Due to block programming it is easy to make games. Due to possible export in from for the device so it can be run on it. But due to enhancements the limits were removed and users can made bigger games than 32K. In the end it is nice engine for everyone which gave ability to made games for handheld. Due to nature of the engine it has predefined genre of games, but they can be connected in one. So nothing can stop you from making your own zelda/pokemon/castlevania gae in one. Links Website:  GD Studio Download:  Latest - itch.io  |  Old releases Community:  Reddit  |  GitHub  |  Documentation

Solarus Game Engine

RPG Maker in open source version. Thanks. Solarus was created with the idea of open-source engines for homebrew Zelda games and thanks to this it has its own niche. If someone looks for the small easy, portable engine that helps to recreate action-adventure games from the NES era on steroids that's it. Solarus is great for this and more. No one says that it is limited only to that type of game. Due to easy Lua scripting language development is easy for most people. The portability is good enough, the engine easily reads the quest pack created in the editor but it needs to change thinking for gamers, like in most open-source engines. It lets you publish even on Nintendo, but first, it is needed to have an NDA signed with a developer license. The engine is really nice and worth trying. Links Website:  Solarus Download:  Engine and editor Community:  Documentation  |  Forum  |  Discord  |  GitLab  |  Reddit

modd.io

The editor is based on hype for programming for everyone - lowCode/scratch. It looks nice if you want to learn something or build a prototype on the go like in a bus/taxi on your phone and then test quickly. I have a problem with looking for proper documentation, maybe after creating an account, there will be a proper one. But in the end, it looks like a good engine for starters Links Website: www.modd.io Community:  Developers Blog  |  Forums  |  Documentation  |  Discord