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Wyświetlam posty z etykietą engine

Comfy

This time engine is inspired by projects like love2D or Raylib. It is focused on 2D, ergonomics, and productivity. Performance could come later. Looks like the author is working actively on it and has made significant improvements (4x times faster with the latest release). It is made mainly for 2D and Indie games, but the code is open and could be forced like the author did. Links Website:  Comfy Download:  Getting started  - install rust and add comfy in the project as a dependency :D Community:  Github  |  Docs?  |  Discord

Traktor

New Year, New Engine, the old style of blogging. Traktor is a tool for hardworking people in my country. But in this case, as the maintainers say, they are looking more for optimizing and polishing rather than building another sandbox. It is small, ready for 3D, and open for customization. It has Lua scripting language and editor, and the license is MPL. Official platforms are Linux and Windows with unofficial support for iOS and Android. The problem is that it does not have documentation. But it has only 1.5 years of development and is still in Alpha, no one is perfect in their side projects. Links Website:  Github Community:  Discord  |  how to  build an engine on Linux

Narrat

Narrat Game engine looks like someone wanted to make RenPy as easy as the Adventure Game Engine for Windows was when it was released. The engine looks like it was made for people who wanted to write their own novels with minimum coding experience. They have their own easy script language and a plugin for the visual studio code which makes work easier. The additional thing to release ready for desktop and web is that the engine and games itself can be integrated into the website, maybe someone will use it to make their own ChatBot in an adventure style? Maybe this will be a disadvantage but the games look like the chatbot on most of the sites. But there are always some sort of sacrifices, and maybe in the future, there will be the possibility to change the style to another like with the RPG mode in this engine. Let's hope that the engine and its author show us more good material in the future. There is even a game jam for this engine! Links Website:  Narrat Download:  Installin...

Axmol

Engine build as fork of the Cocos2Dx, which means that it comes with most of their functions. It is slowly developed by their team but in the end they are trying to make something good. It does not come with the editor so it is up to you to take some. The engine let you develop games with C++ and lua as scripting languages. It let publish games on Linux, PC, android and even on Xbox as the UWP APP Links Website:  Axmol Download:  Github  |  Installation guide Community:  API  |  Github  |  Wiki  |  Discord  |  Reddit

GB Studio

Another retro engine, but this time limited to one platform and not the genre. It was created for making roms for first Nintendo handheld. Due to block programming it is easy to make games. Due to possible export in from for the device so it can be run on it. But due to enhancements the limits were removed and users can made bigger games than 32K. In the end it is nice engine for everyone which gave ability to made games for handheld. Due to nature of the engine it has predefined genre of games, but they can be connected in one. So nothing can stop you from making your own zelda/pokemon/castlevania gae in one. Links Website:  GD Studio Download:  Latest - itch.io  |  Old releases Community:  Reddit  |  GitHub  |  Documentation

Solarus Game Engine

RPG Maker in open source version. Thanks. Solarus was created with the idea of open-source engines for homebrew Zelda games and thanks to this it has its own niche. If someone looks for the small easy, portable engine that helps to recreate action-adventure games from the NES era on steroids that's it. Solarus is great for this and more. No one says that it is limited only to that type of game. Due to easy Lua scripting language development is easy for most people. The portability is good enough, the engine easily reads the quest pack created in the editor but it needs to change thinking for gamers, like in most open-source engines. It lets you publish even on Nintendo, but first, it is needed to have an NDA signed with a developer license. The engine is really nice and worth trying. Links Website:  Solarus Download:  Engine and editor Community:  Documentation  |  Forum  |  Discord  |  GitLab  |  Reddit

modd.io

The editor is based on hype for programming for everyone - lowCode/scratch. It looks nice if you want to learn something or build a prototype on the go like in a bus/taxi on your phone and then test quickly. I have a problem with looking for proper documentation, maybe after creating an account, there will be a proper one. But in the end, it looks like a good engine for starters Links Website: www.modd.io Community:  Developers Blog  |  Forums  |  Documentation  |  Discord

KorGE

Looks like another engine for corpo coders, or students from the previous decade. It looks clean and ready. It can be used as the main engine and also as the library for another app which can made things easier in some cases - android app. Due to being based on Kotlin, it gives all java features, even the rapid prototyping due to the nature of JVM. It is small and looks like one project for simple games. Devs are showing on the website features with the code, so users can check the complexity and approach for that feature. Links Website:  KorGE Download:  link  Information about installation and side projects Community:  GitHub  |  Discord  |  Forum(Github)  |  Blog  |  Documentation

Gideros

The framework was created for making mobile games. It uses Lua as a scripting language over the C++ engine. Which guarantees that the end app will be efficient enough on most devices. Links Website:  gideros.rocks Download:  Version Community:  Forum  |  GitHub  | 

Stencyl

Small engine for 2D games It is designed with 2D and web in mind. Using Haxe language helps with achieving this goal. Due to no code/block programming, it will be nice for people who start their way with Gamedev. Because it is commercial software it has three plans: 1. Free which lets deploy games for the web 2. Indie plan adds desktop 3. Studio lets you deeply on mobile oses. It looks nice as an alternative to Gamemaker Engine, with pros of the no-code programming and smaller community. Links Website:  Stencyl Download:  Multiplatform download  |  Instruction for installing Community:  Forums  |  Discord  |  Updated documentaction

Torque3D and Torque2D

This time I will write about two engines from the same community. Both originated from Torque Game Engine which was used in game Tribes from 2001. Later it was open-sourced and became two engines, the main was released as Torque3D and the simpler version as Torque2d. The main advantage is that the developers maintain the project. Both have excellent communities and a clear road map. The license for both is MIT and you can support the developers on Patreon. Torque3D was created for FPS games like most game engines. With version 4.x it got the PBR rendering and has output for Vulcan SDK. On the other side, it has a good network system and overall due to its module build architecture, it is easy to implement other technologies in it. Torque2D is a slightly smaller and easier version due to no third dimension. It does not have a editor so it is needed to use your own software. The engine is small and efficient. Another thing is that it has not compiled binaries for Linux. Links Website:...

Unigine

Probably the last engine, from first three popular engines for indie developers - UE, Unreal. It is nice multipurpose 3D engine, and it can be used in Simulation and Cad projects. The product is organised in scenes and nodes so it could be similar like in Godot. It has few scripting possibilities C++ for best performance, C# for optimisation and their own UnigineScript which is good. They make their own shader language s it is easier when porting to various platforms. At this moment you can only export projects to windows and linux, there is work for current generation of consoles, and the mobile will be in some future. The community version is made for indie developers. The free version is for peoples that made under 100k $ in sales/funding, but if you need more information there is email to their sales group - licensing@unigine.com Links Website:  Unigine Download:  Download  - you need to register ad developer site. Community:  Docs  |  Forum  |...

Armory3D

Another project for those who like 3D especially Blender, Armory3D is build arund it by independent developer. It has Haxe as scripting language and nodes so it should be good Unreal alternative. Due to be build with blender integration it can be used as additional showcase for the engine and it's main features. Links Website:  Armory3D Download:  Download Community:  Github  |  Forum  |  Discord  |  Manual  |  API

Bevy Engine

Bevy, which was created on the ashes of Ametyst Engine, language Rust, so it means that it will be safe, optimized, and for another few years still in beta. But it has the ECS so it is ready to check what are new things in the industry. Due to its nature it will be very good when it comes to learn something completely new. With verion 0.12 there was new types of rendering introduced into the engine. It is more like framework now and could be included in other rust projects. Links Website:  Bevy Download:  Quick Start Community:  DeveloperBlog  |  API info  |  Learn  |  Github  

Flax Engine

Small project which focuses on graphics. It has visual scripting, with addition of C# and C++ which are standard scripting languages. Because it want to be smaller Unreal it is optimised for the Graphics, it has own way of raytracing. Small student project which is very nice and good to try. Links Website:  Flax Engine Download:  Download - check the linux part Community:  Documentation  |  Github  |  Forum

Panda3D

So it was one of engines which was develop to help bringing Disney games to the world. It is made for 3D developing but due to its nature connected with python language as scripting it is possible to made games easier. So it is another less known engine but still has many strengths.  Which could be good for enter into the world due to hype for AI and easy learn the scripting due to python language. Links Website:  Panda3D Download:  Download  you need to choose version and the go to other downloads to find the linux builds Community:  Documentation  |  Github  |  Forum  |  Discord

Ren'Py

The engine which is a synonym for Visual Novel in FOSS world. It was made for it in 2005 and still rocks in their genre. It is made with python. Now like in Godot there is two version one for older projects with only bug fixes and new version 8. Because it is made for VN, and only for this, it is easier for artist and script writers to make games in it. On their forums you can find tutorials for writing and how to make everything from idea to deployment the game. Links Website:  RenPy Download:  8.x  |  7.x Community:  Documentation  |  Forum  |  Discord  |  Github

Castle Engine

Personally, it was my first attempt to make game, because in high school I learned pascal on the IT lessons. What do we have here is engine which connects the old, very simple and friendly, language (Pascal) with never version of programming paradigm - Objective Pascal - and it is optimized so you no longer need to add the Assembler to make it quicker. In other words if you want to feel like guys who made games in last decade of the XX centaury but there is small fear of complex from C and C++ you can use this engine. I see that it evolve through years and you can work not only on 2D games but 3D too. And on PineTab/Raspberry PI so it is nice to learn main things from the programming and practicing it. The small con for the engine is the script editor is needed to use due to lack inside of the engine. Links Website:  Castle Engine Download:  Engine Community:  Manual  |  Developers Blog  |  Forum  |  Reddit

jMonkeyEngine

Another Monkey in the Zoo, if you are one of the guys who started programming on the hype of Java language, or because of its simplicity, and always wanted to make your own game this engine is welcome. It was designed with all the advantages of Java in mind. The portability of language, making easier the 3D work with the backend from various frameworks, and bullet physics. The engine is ready for mobile, after a few years android got devices that finally have enough computing power to play games. It is now changed to being a simple Java library with a starter project made from their website. Links: Website:  jMonkeyEngine Download:  ProjectChoose  |  SDK 3.6.1 Documentation:  Documentation  |  Github  |  Discord  |  Ask/Forum

Ogre3D

The graphic engine which began his story in the beginning of XXI centaury. Due to one purpose - best graphics - it was easier for the team to develop efficient and powerfull optimised engine. Since few years they splitted their work to two projects, one which is rock stable for various devices and one which is more experimental but shows new paths in the project. More about differences at their site -  Stable or Next . There is one thing to remember - THIS IS ONLY THE GRAPHICS ENGINE. So the rest of the middle ware is by your side. Links: Website:  Ogre3D Download:  Ogre Stable  |  OgreNext Community:  Documentation/Tutorials/ApiReference  |  forums  |  Wiki