Przejdź do głównej zawartości

Castle Engine

Personally, it was my first attempt to make game, because in high school I learned pascal on the IT lessons.
What do we have here is engine which connects the old, very simple and friendly, language (Pascal) with never version of programming paradigm - Objective Pascal - and it is optimized so you no longer need to add the Assembler to make it quicker. In other words if you want to feel like guys who made games in last decade of the XX centaury but there is small fear of complex from C and C++ you can use this engine.

I see that it evolve through years and you can work not only on 2D games but 3D too. And on PineTab/Raspberry PI so it is nice to learn main things from the programming and practicing it.
The small con for the engine is the script editor is needed to use due to lack inside of the engine.

Links

Website: Castle Engine

Download: Engine

Community: Manual | Developers Blog | Forum | Reddit

Komentarze

Popularne posty z tego bloga

Nu

The engine has a promising future. It is clearly an experiment due to the language F#, but it is nice to see something new on the market. It has a nice approach using the Tiled editor for 2D and Blender for 3D. The only cons in the future could be support for OpenGL 4.1, which is old, but as the dev wrote on his page, it is widely supported.   Links Website:  Nu Download:  Github, getting started page Community:  Wiki  |  Discord

Ren'Py

The engine which is a synonym for Visual Novel in FOSS world. It was made for it in 2005 and still rocks in their genre. It is made with python. Now like in Godot there is two version one for older projects with only bug fixes and new version 8. Because it is made for VN, and only for this, it is easier for artist and script writers to make games in it. On their forums you can find tutorials for writing and how to make everything from idea to deployment the game. Links Website:  RenPy Download:  8.x  |  7.x Community:  Documentation  |  Forum  |  Discord  |  Github

Unity

The engine which make the indie gamedev on another level of popularity. Low entry, 2D and 3D capabilities, popular scripting with C#, many types of exports to other platforms, even Nintendo started with them to say hello for indie devs on 3DS.  From the other side problem with licensing and with linux runtime. It is true that it will be easier to make build for windows and use proton or wine to run than native varsion. But the company behind are trying to make it easier. Even after last problems with runtime and licensing fee which made big exodus of users that ship is still on the water. It is solid engine, nothing less nothing more. But with another year some people could think that it is easier to develop on windows version than native. Links Website:  Unity Download:  Linux Hub download Community:  Blog  |  Forum