Now with version 4, it is the most complete and universal engine in the world of FOSS. It is small, efficient, and has a helpful community. There are two versions of the engine that are currently supported. Now there is the 4th generation, which has been redesigned in many ways, with Vulkan as the main graphics backend, and the gdScript, which was redesigned, faster and more reliable than before. The 3rd series, which is the old version, is now mainly in maintenance mode. God for older computers with integrated graphics, but it wouldn't get too many new features like the 4.x. Some people say that there is a lack of documentation, but it was true at the beginning of the project. Now the problem does not exist. The cons, sometimes due to new features, there is the possibility that the project will break with the new version of the engine, and there will be no possibility of reversing. But in the end, it is possible to stick with one version for longer. Links Website: Godot Download:...
It looks like another student's approach to making his dreams come true. There is a long way before it will look like the AAA, but for an indie who is ambitious or knows the CPP, it would be very helpful. I wish good luck to the developer, due to a really nice project and the Unix philosophy behind it. Links Website: Drag[en]gine Download: Github | itch.io - you can support the developer here Community: Wiki | Discord | Github | API documentation