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Wyświetlanie postów z październik, 2023

Open 3D Engine

One of the new players on the market. It is CryEngine which was rewritten in open source and free way when it was under the name Lumberjack from Amazon studios. Now it is baked by many tech companies, there is easier way to integrate with AWS which could be nice if someone think not only the gamedev projects in the cloud. So because, it is based on CryEngine, this engine like unreal could be really nice if someone think more about graphics side of the game. Due to scripting language like Lua and their own visual script it can be really good alternative for Unreal Engine. The only problem for me is the license, and how it will comply with the AWS cloud. Of course main engine is on the Apache and some parts are in MIT, there are information about other license for some components. Links Website:  o3de Download:  Main  |  Binaries  |  Snap Community:  Documentation  |  Forums/github |  Discord

Unreal Engine

Industry standard software comes to wigwam. There is nothing to write here, one of best if not the best engine if someone look mainly on the graphic side of the project. If you want to work on the software with the quality of AAA this engine is one of better choice, there are more game studios which take it as their main engine. The software is matured enough to not worry that company will exit in any moment. If someone think about this engine there is a big ecosystem, from starting with download the engine to sell it in the Epic store, the cons is that it is still not on Linux. The problem could be the high requirements for the developing, someone says that this engine is nice for artists, they can made quickly beautiful landscape and program it with the blueprint. The price of the engine is 5% of royalties after the game reaches 1 million USD in their lifetime gross revenue. Website:  Unreal Download:  Register to get the source code Community:  Documentation  |...

Godot

Now with version 4, it is the most complete and universal engine in the world of FOSS. It is small, efficient, and has a helpful community. There are two versions of the engine which are currently supported. Now there is the 4th generation, which has been redesigned in many ways, with Vulkan as the main graphics backend, and the gdScript which was redesigned, faster and more reliable than before. The 3rd series, which is the old version, is now mainly in maintenance mode. God for older computers with integrated graphics but it will get too many new features like the 4.x. Some people say that there is a lack of documentation, but it was true at the beginning of the project. Now the problem does not exist. The cons, sometimes due to new features there is the possibility, that the project will break with the new version of the engine and there will be no possibility of reversing. But in the end, it is possible to stick with one version for longer. Links Website:  Godot Download: ...

The third time

Hi, after another failure I want to go back with this blog, and I hope this time it works as I want and I will made my own game thanks to this. Wat do I want to cover lets say I will do it in few phases. Main: Engines/framework/libraries Stores Jams Optional: information from the world of gamedev updates from the engines maybe some thoughts about what is happening.  I hope that I will publish minimum one post weekly. Lets hope that this time it will work.  Best regards