Przejdź do głównej zawartości

Posty

Wyświetlanie postów z listopad, 2023

SFML

If someone think that SDL is too low level and pro(grahmer) thing for him. There is other project which simplifies most of things connected with 2D development. It has it's own communiti and is still in active development besides that someone could think that it is too easy. Some people say that it is grown mainly due to C++0x generation but in real it was clearly designed to be easy for newcomers and some of the design decisions are clearly connected to this. Like in SDL this is something which let you made your own engine. And it is good due to all easy things, there are many bindings for other languages nad platforms. Links Website:  SFML Download:  Download  |  Bindings Community:  Wiki  |  Github  |  Forum  |  Discord

SDL

Another framework on the list. One of the oldest and used as the base for many games and engines. If someone choose this must be ready for very hard work due to low level programming and doing most of things from scratch. but for the cost of hard work it will give you very nice product with really good foundations for future releases. The project is done mainly in C and C++ but have bindings for other languages and is ready for releasing on many platform, but it need more testing than most of other game engines due its nature. Links Website:  SDL Download:  Github Community:  Forum  |  Wiki

LÖVE

From developers to developers with LÖVE. In real it is really nice and easy to work framework. Lua as the scripting language could be old but it is really easy to show the concepts of the gamedev. In this software you have very good documentation and helpful community. Links Website && Download:  Love2D Community:  Forum  |  Documentation

Unity

The engine which make the indie gamedev on another level of popularity. Low entry, 2D and 3D capabilities, popular scripting with C#, many types of exports to other platforms, even Nintendo started with them to say hello for indie devs on 3DS.  From the other side problem with licensing and with linux runtime. It is true that it will be easier to make build for windows and use proton or wine to run than native varsion. But the company behind are trying to make it easier. Even after last problems with runtime and licensing fee which made big exodus of users that ship is still on the water. It is solid engine, nothing less nothing more. But with another year some people could think that it is easier to develop on windows version than native. Links Website:  Unity Download:  Linux Hub download Community:  Blog  |  Forum