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Solarus Game Engine

RPG Maker in open source version. Thanks. Solarus was created with the idea of open-source engines for homebrew Zelda games and thanks to this it has its own niche. If someone looks for the small easy, portable engine that helps to recreate action-adventure games from the NES era on steroids that's it. Solarus is great for this and more. No one says that it is limited only to that type of game. Due to easy Lua scripting language development is easy for most people. The portability is good enough, the engine easily reads the quest pack created in the editor but it needs to change thinking for gamers, like in most open-source engines. It lets you publish even on Nintendo, but first, it is needed to have an NDA signed with a developer license. The engine is really nice and worth trying. Links Website:  Solarus Download:  Engine and editor Community:  Documentation  |  Forum  |  Discord  |  GitLab  |  Reddit

modd.io

The editor is based on hype for programming for everyone - lowCode/scratch. It looks nice if you want to learn something or build a prototype on the go like in a bus/taxi on your phone and then test quickly. I have a problem with looking for proper documentation, maybe after creating an account, there will be a proper one. But in the end, it looks like a good engine for starters Links Website: www.modd.io Community:  Developers Blog  |  Forums  |  Documentation  |  Discord

KorGE

Looks like another engine for corpo coders, or students from the previous decade. It looks clean and ready. It can be used as the main engine and also as the library for another app which can made things easier in some cases - android app. Due to being based on Kotlin, it gives all java features, even the rapid prototyping due to the nature of JVM. It is small and looks like one project for simple games. Devs are showing on the website features with the code, so users can check the complexity and approach for that feature. Links Website:  KorGE Download:  link  Information about installation and side projects Community:  GitHub  |  Discord  |  Forum(Github)  |  Blog  |  Documentation

Gideros

The framework was created for making mobile games. It uses Lua as a scripting language over the C++ engine. Which guarantees that the end app will be efficient enough on most devices. Links Website:  gideros.rocks Download:  Version Community:  Forum  |  GitHub  | 

LWJGL

The Lightweight Java Gaming Library when someone needs SDL, but an easier package in case of porting. Maybe that's how this library was created, but it ends up, as a very powerful tool to make entertainment software. It is low-level and easy to gain new advantages from libraries like Vulkan on Metal. Cross-platform was in mind like the JVM itself. The library is made for serious developers and it is not recommended for those who learn programming. Links Website:  LWJGL Download:  Download  / you can choose from stable and EE versions with many additional features - section custom Community:  Blog(outdated)  |  Github  |  Wiki  |  Discord   Forum

Stencyl

Small engine for 2D games It is designed with 2D and web in mind. Using Haxe language helps with achieving this goal. Due to no code/block programming, it will be nice for people who start their way with Gamedev. Because it is commercial software it has three plans: 1. Free which lets deploy games for the web 2. Indie plan adds desktop 3. Studio lets you deeply on mobile oses. It looks nice as an alternative to Gamemaker Engine, with pros of the no-code programming and smaller community. Links Website:  Stencyl Download:  Multiplatform download  |  Instruction for installing Community:  Forums  |  Discord  |  Updated documentaction

Torque3D and Torque2D

This time I will write about two engines from the same community. Both originated from Torque Game Engine which was used in game Tribes from 2001. Later it was open-sourced and became two engines, the main was released as Torque3D and the simpler version as Torque2d. The main advantage is that the developers maintain the project. Both have excellent communities and a clear road map. The license for both is MIT and you can support the developers on Patreon. Torque3D was created for FPS games like most game engines. With version 4.x it got the PBR rendering and has output for Vulcan SDK. On the other side, it has a good network system and overall due to its module build architecture, it is easy to implement other technologies in it. Torque2D is a slightly smaller and easier version due to no third dimension. It does not have a editor so it is needed to use your own software. The engine is small and efficient. Another thing is that it has not compiled binaries for Linux. Links Website:...