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Wyświetlanie postów z grudzień, 2023

Xmas and changes

Happy Christmas! Thanks all of you two who came by mistake here. 3 months when I did create one post every week and now it is time to go into next phase. From next month I want to make some changes in style of the posts. First is rewriting posts, maybe creating them as more formal and making information about scripting language, platforms where to deploy without need of Windows machine to deploys on console. Second making a post with list of the engines, something like "hello world". Third I will try to add link to some courses. Fourth adding information from gamedev scene, about new changes in engines - godot got new version this month. By the way thanks and I hope that the story will not end here. Have a good time and Happy new Year. thanks dead90man

Ren'Py

The engine which is a synonym for Visual Novel in FOSS world. It was made for it in 2005 and still rocks in their genre. It is made with python. Now like in Godot there is two version one for older projects with only bug fixes and new version 8. Because it is made for VN, and only for this, it is easier for artist and script writers to make games in it. On their forums you can find tutorials for writing and how to make everything from idea to deployment the game. Links Website:  RenPy Download:  8.x  |  7.x Community:  Documentation  |  Forum  |  Discord  |  Github

Castle Engine

Personally, it was my first attempt to make game, because in high school I learned pascal on the IT lessons. What do we have here is engine which connects the old, very simple and friendly, language (Pascal) with never version of programming paradigm - Objective Pascal - and it is optimized so you no longer need to add the Assembler to make it quicker. In other words if you want to feel like guys who made games in last decade of the XX centaury but there is small fear of complex from C and C++ you can use this engine. I see that it evolve through years and you can work not only on 2D games but 3D too. And on PineTab/Raspberry PI so it is nice to learn main things from the programming and practicing it. The small con for the engine is the script editor is needed to use due to lack inside of the engine. Links Website:  Castle Engine Download:  Engine Community:  Manual  |  Developers Blog  |  Forum  |  Reddit

jMonkeyEngine

Another Monkey in the Zoo, if you are one of the guys who started programming on the hype of Java language, or because of its simplicity, and always wanted to make your own game this engine is welcome. It was designed with all the advantages of Java in mind. The portability of language, making easier the 3D work with the backend from various frameworks, and bullet physics. The engine is ready for mobile, after a few years android got devices that finally have enough computing power to play games. It is now changed to being a simple Java library with a starter project made from their website. Links: Website:  jMonkeyEngine Download:  ProjectChoose  |  SDK 3.6.1 Documentation:  Documentation  |  Github  |  Discord  |  Ask/Forum

Ogre3D

The graphic engine which began his story in the beginning of XXI centaury. Due to one purpose - best graphics - it was easier for the team to develop efficient and powerfull optimised engine. Since few years they splitted their work to two projects, one which is rock stable for various devices and one which is more experimental but shows new paths in the project. More about differences at their site -  Stable or Next . There is one thing to remember - THIS IS ONLY THE GRAPHICS ENGINE. So the rest of the middle ware is by your side. Links: Website:  Ogre3D Download:  Ogre Stable  |  OgreNext Community:  Documentation/Tutorials/ApiReference  |  forums  |  Wiki